Deaf-designed vibrotactile evening experience

SF26 LIVE · Public Story Layer

DIG After Dark

DIG After Dark is a room-scale sensory arc built through low-frequency cues, synchronized lighting, and visual reinforcement. It is designed to be felt architecturally across the body and space, not consumed as conventional speaker audio.

Technical package v0.9 ready for room testing 78 minute emotional arc No autoplay audio

Experience profile

Arc phases 4
Primary cue stems 12
Approved package 2026.06.14-r3
Playback target 32-bit float WAV

Felt, not heard

Room-scale architecture over speaker playback.

The true experience depends on calibrated subs, room behavior, and lighting response. Personal device speakers are only reference previews.

Four-phase arc

Pulse, build, impact, release.

Waveform strip

Visual reinforcement logic

  • Cadence and visual pulse remain synchronized to cue transitions.
  • Transitions are handled as emotional handoffs rather than hard cuts.
  • Phase intensity scales with both bass contour and lighting density.

FAQs

Public context without technical overload.

Can attendees preview the real After Dark effect on phones or laptops?

No. Public previews are conceptual only. The real experience requires calibrated low-frequency systems, room response, and synchronized lighting.

How are cues generated?

Cue stems are deterministically generated from versioned config + render code, then checksummed and packaged with manifests.

How do operators handle failure or downgrade?

Each primary cue has a safe fallback and run-of-show contingency notes. Ops pages provide direct downgrade paths.

Production handoff

Built for both audience story and operational reality.