SF26 LIVE · Public Story Layer
DIG After Dark
DIG After Dark is a room-scale sensory arc built through low-frequency cues, synchronized lighting, and visual reinforcement. It is designed to be felt architecturally across the body and space, not consumed as conventional speaker audio.
Experience profile
Felt, not heard
Room-scale architecture over speaker playback.
The true experience depends on calibrated subs, room behavior, and lighting response. Personal device speakers are only reference previews.
Four-phase arc
Pulse, build, impact, release.
Arrival / Atmosphere
Signal entry into an intentional tactile environment and establish trust with soft low-frequency presence.
Welcome / Connection
Introduce social warmth and shared rhythm while preserving conversational space.
Rising Energy
Build confidence and momentum through stacked cue intervals and tighter light movement.
Peak / Celebration
Deliver release and collective celebration with maximum tactile coherence.
Waveform strip
Visual reinforcement logic
- Cadence and visual pulse remain synchronized to cue transitions.
- Transitions are handled as emotional handoffs rather than hard cuts.
- Phase intensity scales with both bass contour and lighting density.
FAQs
Public context without technical overload.
Can attendees preview the real After Dark effect on phones or laptops?
No. Public previews are conceptual only. The real experience requires calibrated low-frequency systems, room response, and synchronized lighting.
How are cues generated?
Cue stems are deterministically generated from versioned config + render code, then checksummed and packaged with manifests.
How do operators handle failure or downgrade?
Each primary cue has a safe fallback and run-of-show contingency notes. Ops pages provide direct downgrade paths.
Production handoff